

The percentage of health taken increases with each use, starting at 50%, then 75%, then 93%. This shrine can only be used up to three times. This shrine is great to get some quick cash to open nearby chests, however it can be dangerous if you do not have decent healing items or are under attack. When praying to this shrine, it takes a percentage of your maximum health, and then returns to you gold, proportionate to the amount of health taken. The shrine of searing pain and get rich quick schemes. An interesting side note, the shrine is capable of giving out uncommon, legendary, and equipment items, all in addition to common items. Once you start failing this shrine three or four times, the cost becomes prohibitively expensive and you might as well cut your own losses. Each prayer increases the cost by about 35%. These guys initially start cheaper than normal chests (around only 65% cost, so $17 on the first prayer on the first level). In addition, once you get two items out of the shrine, it cuts its losses and goes silent instead of allowing you to gamble further. The shrine can be prayed to as many times as you want - however the cost increases with each prayer. The shrine of chance can be prayed to with a monetary offering for a chance to spawn a random item.

It looks like a statue of one of those stupid rock golem dudes. Risk of Rain 2: Interactable Objects Guide.Risk of Rain 2: Lunar Coins & Gold Farming.
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Risk of Rain 2: How to Unlock All Characters.Risk of Rain 2: Console Commands & Cheats.

Each shrine does something different, and each shrine is useful in its own way: Shrines are where worshippers whisper sweet nothings to a deity (who may or may not listen), usually combined with an offering to help ensure the deity is at least looking in your general direction when you scream for help.
